Berseria 's version is dubbed the "Liberation-LMBS": when in the battle zone, players can freely move around the arena and rotate the camera at will. Īs with previous Tales titles, the game uses a variation of the Linear Motion Battle System (LMBS). New to the series' Skit systems is a cut-in effect, where at certain moments within skits characters in various poses will appear in response to the dialogue. ![]() As with previous Tales games, characters can interact through Skits, animated clips that play outside cutscenes and battle: characters are represented by head-and-shoulder portraits, and conversations can range from serious to comedic. Tales of Berseria is a role-playing video game, where players navigate the game's world through the game's characters from a third-person perspective. A battle sequence from Tales of Berseria, demonstrating the HUD, character skills, and general setup of the Liberation Linear Motion Battle System
0 Comments
Leave a Reply. |